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PatternsInteraction Design Patterns in Games.Eelke Folmer has defined a collection of interaction design patterns for computer games. These patterns describe solutions to usability problems typically found in games. This collection is freely accessible on the followingsite. PLML (pronounced "pellmell"): The Pattern Language Markup LanguageThe CHI 2003 workshop group is currently creating a markup language for pattern languages in XML - PLML. Here is the current dtd (with some browsers you'll need to save the file and view it with some text-editor).Jan Borchers' HCI Design Patterns for Interactive ExhibitsSome examples taken from Jan Borchers' Book A Pattern Approach to Interaction Design and converted into PLML.Jenifer Tidwell's Common Ground and updated Pattern LanguageJenifer Tidwell, who also authored the widely known Common Ground HCI Design Pattern Language back in '99, has recently published an updated pattern collection online that is applicable to web design as well as desktop applications and other areas of UI design.Martijn van Welie's Design PatternsMartijn van Welie has a nice site on mainly design patterns with a huge collection of examples.Sally Fincher's HCI Pattern-Form GallerySally has set up a collection of styles and formats used for HCI patterns, represented by pattern examples from various authors.Michael Mahemoff's Pattern Languages for UsabilityMichael's research aimed to constrain the scope of pattern languages in order to bring out the tightly-connected "language" quality. The example pattern languages cover (a) internationalisation/culture, (b)safety-critical usability, and (c) MVC (Model-View-Controller) combined with generic tasks.Created by: admin last modification: Monday 01 of May, 2006 [22:03:10 UTC] by weliem |