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Electronic Books: Definition, Genres, Interaction Design Patterns

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Position Paper for Designing Electronic Books
A Workshop at the CHI'99 International Conference on Human Factors in Computing Systems
(Pittsburgh, PA, May 15-20, 1999).

Jan O. Borchers
Linz University, Austria
+49 731 502 4192 jan@tk.uni-linz.ac.at

Abstract

This paper summarizes the author's positions on a number of user interface design issues for electronic books (e-books). It proposes a definition and genre classification for e-books, and suggests feature priorities for each genre. It also describes a pattern language approach adopted from architecture to express user interface design guidelines for e-books.

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